Doom Engine
A bass-boosted heavy distortion core with four stackable chaos modifiers — rectify, ring mod, decimate, and resonant filter — all scaled in proportion by the Warp knob. Flip everything on for sonic annihilation.
Doom Engine
Distortion that gets weird. Solid drive core with stackable chaos modifiers — rectify, ring mod, decimator, and resonant filter. Flip all four switches simultaneously for sonic annihilation. The Warp knob controls intensity of all active switch effects in proportion.
Knobs
| Knob | Function |
|---|---|
| KNOB 1 | Volume (0× to 2× boost) |
| KNOB 2 | Drive (1× to 150× gain) |
| KNOB 3 | Tone (LP filter) |
| KNOB 4 | Body (pre-drive bass boost — fattens the foundation) |
| KNOB 5 | Warp (master intensity for all engaged switch effects) |
| KNOB 6 | Gate (noise gate) |
Switches
| Switch | Function |
|---|---|
| SW1 | Rectify (octave-up fuzz character) |
| SW2 | Ring Mod (metallic dissonance, frequency modulated by Warp) |
| SW3 | Decimate (sample-rate crush) |
| SW4 | Resonance (swept bandpass filter — Warp sweeps frequency) |
Footswitches
| Switch | Action |
|---|---|
| FS1 | Bypass |
| FS2 | Kill switch (momentary signal cut) |
Doom Engine
All four effects stackable — rectify and ring mod can layer simultaneously (Hothouse's compression goes away). Stereo ring-mod detune for width, plus MIDI and expression. DIPs add stereo flavor and extra grit.
Knobs
| Knob | Function |
|---|---|
| KNOB 1 | Volume |
| KNOB 2 | Drive (1× – 150×) |
| KNOB 3 | Tone |
| KNOB 4 | Body |
| KNOB 5 | Warp (master intensity) |
| KNOB 6 | Gate |
3-Position Toggles
SW1 — Octave & Ring
SW1 LEFT and SW1 RIGHT can both be held simultaneously by parking the toggle precisely — but practically, use SW2 for Decimate/Resonance and combine via knob+footswitch routing.
SW2 — Decimate & Resonance
SW3
Reserved for future expansion.
DIP Switches
DIP 1 — Stereo Ring-Mod Detune
±1.5% L/R spread on the ring modulator frequency. Creates stereo width even with the same dry mono input on both channels.
DIP 2 — Extra Grit
Pushes the asymmetric clipper's positive side 1.3× harder. More even-order harmonics, more aggressive.
Footswitches
| Switch | Action |
|---|---|
| FS1 | Bypass (fires on release). |
| FS2 | Kill — momentary signal cut (suppressed during dual-hold gestures). |
| FS1+FS2 | 0.5 s hold — Expression Set Mode. |
| FS1+FS2 | 2 s hold — clear expression mapping. |
| FS1+FS2 | at power-up — DFU bootloader. |
MIDI
| Message | Mapping |
|---|---|
| CC 14–19 | Knobs 1–6 (with takeover). |
| CC 20 | Bypass (≥ 64 = bypassed). |
| CC 21 | Kill (≥ 64 = active). |
Expression Jack
Defaults to KNOB 5 (Warp) — controls intensity of all switch effects simultaneously. Reassign any knob via FS1+FS2 0.5 s Set Mode.
LEDs
- LED 1: Kill active.
- LED 2: Engaged.
Doom Engine
Bass-boosted heavy distortion (1× – 150× drive) with four stackable effects controlled by the Warp knob. Hothouse toggles compress the Terrarium's four switches — the rectify + ring-mod simultaneous stack is sacrificed, but each individually still works. Footswitches reversed from Terrarium.
Knobs
| Knob | Function | Behavior |
|---|---|---|
| KNOB 1 | Volume | Output level, 0–2×. |
| KNOB 2 | Drive | Distortion gain, 1× – 150× (drive² × 149 + 1). |
| KNOB 3 | Tone | Post-distortion low-pass filter. |
| KNOB 4 | Body | Pre-distortion bass boost. Adds low-end thickness before the clipper. |
| KNOB 5 | Warp | Master intensity for switch effects: ring mod freq sweep, decimate interval, resonance freq/Q/mix. |
| KNOB 6 | Gate | Noise gate threshold (gate² × 0.8). |
3-Position Toggles
TOGGLE 1 — Rectify / Ring Mod (exclusive on Hothouse)
TOGGLE 2 — Decimate
TOGGLE 3 — Resonance
Footswitches (Hothouse convention)
| Switch | Action |
|---|---|
| FS1 (left) | Bypass toggle. |
| FS2 (right) | Kill switch — momentary signal cut while held. |
LEDs
- LED 1 (left): Engaged.
- LED 2 (right): Kill active.
DFU
Hold FOOTSWITCH_1 for 2 s to enter the bootloader.
Doom Engine
All four effects stackable — rectify and ring mod can layer simultaneously (Hothouse's compression goes away). Stereo ring-mod detune for width, plus MIDI and expression. DIPs add stereo flavor and extra grit.
Knobs
| Knob | Function |
|---|---|
| KNOB 1 | Volume — 0–4× (extended range for line-level sources) |
| KNOB 2 | Drive (1× – 150×) |
| KNOB 3 | Tone |
| KNOB 4 | Body |
| KNOB 5 | Warp (master intensity) |
| KNOB 6 | Gate |
3-Position Toggles
SW1 — Octave & Ring
SW1 LEFT and SW1 RIGHT can both be held simultaneously by parking the toggle precisely — but practically, use SW2 for Decimate/Resonance and combine via knob+footswitch routing.
SW2 — Decimate & Resonance
SW3
Reserved for future expansion.
DIP Switches
DIP 1 — Stereo Ring-Mod Detune
±1.5% L/R spread on the ring modulator frequency. Creates stereo width even with the same dry mono input on both channels.
DIP 2 — Extra Grit
Pushes the asymmetric clipper's positive side 1.3× harder. More even-order harmonics, more aggressive.
Footswitches
| Switch | Action |
|---|---|
| FS1 | Bypass (fires on release). |
| FS2 | Kill — momentary signal cut (suppressed during dual-hold gestures). |
| FS1+FS2 | 0.5 s hold — Expression Set Mode. |
| FS1+FS2 | 2 s hold — clear expression mapping. |
| FS1+FS2 | at power-up — DFU bootloader. |
MIDI
| Message | Mapping |
|---|---|
| CC 14–19 | Knobs 1–6 (with takeover). |
| CC 20 | Bypass (≥ 64 = bypassed). |
| CC 21 | Kill (≥ 64 = active). |
Expression Jack
Defaults to KNOB 5 (Warp) — controls intensity of all switch effects simultaneously. Reassign any knob via FS1+FS2 0.5 s Set Mode.
LEDs
- LED 1: Kill active.
- LED 2: Engaged.