Controls Reference

Full control documentation for every NOKILL Pedal Co firmware. Knob ranges, switch positions, DIP behavior, footswitch gestures, MIDI mappings, and combination tips.

Pedals

Kelpie — Audrey II Drone

FunBox v3 + Daisy Seed · Stereo · MIDI · Expression

A pitch-tracked drone monster grafted onto the Kelpie chaos engine. Engages a free-running Schmitt oscillator that locks to the last note you played — drones indefinitely, breathes on its own, and gets bigger the more you feed it. Mixes with the guitar signal so you can play over the drone you just summoned.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level. Unity around 12 o'clock; up to ~2× past noon. Final hard-clip safety net is post-volume.
KNOB 2Fuzz3-stage cascaded clipping. Asymmetric mid stage (positive half pushed harder for even harmonics). Total gain 4× to ~600× scaling on a square curve — bottom half is usable, top half is wall-of-noise territory.
KNOB 3PitchChaos oscillator base frequency 20 Hz–4 kHz (square curve), AND drone fallback frequency when no pitch is being tracked. Also sets the divider's divide ratio (inversely — high pitch = low divisor).
KNOB 4RateLogic clock speed (1 Hz–2 kHz, square curve). Controls how often the comparator's S&H samples — at low rates you get stuttering, at high rates the gating becomes a noise carpet. Also scales the chaos oscillator 0.2×–5× when drone is OFF.
KNOB 5Bleed / Drone LevelDual-purpose: when DIP_1 is OFF, this is Bleed (cross-corruption depth between divider, oscillator, and gate — adds wobble, side-band frequencies, and unstable interactions). When DIP_1 is ON, it becomes Drone Level (0–1 mix of the drone voice with the chaos+guitar output). Internal chaos bleed is fixed at 0.3 in drone mode.
KNOB 6ThresholdSchmitt comparator trigger level (0.02–0.98). Low = comparator fires on any signal (drone-friendly). High = only loud playing fires the gate. Affects the gate's sparseness when SW2 is engaged.

3-Position Toggles

SW1 — Divide

CenterOFF. Divider bypassed. LeftSquare sub-octave. The divider counts input zero-crossings and toggles every N crossings (N set by Pitch knob, modulated by Bleed). Produces a hard square wave one or more octaves below input pitch — ring-modulates the chaos signal. RightPWM-warped sub. Same divider, but the duty cycle is modulated by the input envelope (with Bleed adding warp depth). Gives a rubbery, formant-like quality.

SW2 — Gate

CenterOFF. Signal passes ungated. LeftXOR gate. The held comparator XOR's against the divider/osc state. Hard-chopped, clicky, almost MIDI-like in feel. RightAND gate. Output only sounds when comparator AND chaos voices all align. Sparse, sputtering, much quieter — rewarding to play melodic lines through.

SW3 — Oscillator

CenterOFF in normal mode; forced ON when DIP_1 (drone) is engaged regardless of switch position. LeftSquare wave. Single-frequency Schmitt-style oscillator at Pitch × Rate freq. In drone mode, follows the pitch tracker. RightSquare + sub-square. Adds a second flip-flop running at half the osc frequency, summed in. Fatter, hollow body. Recommended for drone mode.

DIP Switches — Drone Engine

DIP 1 — Drone

Engages the Audrey II drone engine. With DIP_1 on AND Kelpie engaged (FS2):

Pitch tracker: dry input is band-passed (70 Hz HP + 1.2 kHz LP), zero-crossings are detected with hysteresis (±0.02), period is converted to frequency, then smoothed with a one-pole filter and slew-limited. Tracker only updates when the envelope follower is above 0.005 — below that, the last value is held. Tracking range ~60 Hz–1500 Hz (covers full guitar range).

DIP 2 — Sub-Growl

When the drone is on, the divider's square output (one octave below tracked pitch, possibly more depending on Pitch knob) is summed into the drone voice and scaled to prevent clipping. Adds a fat, throat-y low end — the difference between Audrey as a sapling and Audrey as a giant.

DIP 3 — Breathing

A ~0.5 Hz triangle LFO modulates drone amplitude over a 0.4–1.0 range. The drone audibly inhales and exhales on its own. Pair with low Drone Level for a subtle "alive" texture; crank Drone Level for full Audrey-II-on-stage swells.

DIP 4 — Feed Me

Envelope follower on dry input drives two simultaneous modulations of the drone:

Envelope follower: fast attack (0.01), slow release (0.0008). The drone always returns to baseline because the release is gentle but inevitable.

Killer combo: DIP_1 + DIP_3 + DIP_4 together. Drone breathes baseline, and surges when you play. Crank Bleed (drone level) to 60–80%, Pitch low (around 9 o'clock for E2-ish fundamental), Threshold high so the gate only fires on intentional notes. Play sparse single notes and let Audrey react.

Footswitches

SwitchActionBehavior
FS1BypassToggles on release (so it doesn't double-fire during a hold gesture). Uses true software bypass — when off, dry signal passes through unmodified.
FS2Kelpie engageTap-latch / hold-momentary. Quick tap (under 300 ms) latches Kelpie on/off. Hold longer than 300 ms = momentary engage that releases when you let go. Must be engaged for any drone or chaos to sound.
FS1+FS20.5 s holdToggles Expression Set Mode. LEDs change behavior to indicate mode.
FS1+FS22 s holdClears all expression mappings.
FS1+FS2at power-upEnters DFU bootloader for firmware flashing.

MIDI

MessageMappingNotes
CC 14–19Knobs 1–60–127 maps to knob 0.0–1.0. Physical knob movement releases MIDI takeover for that knob.
CC 20BypassValue ≥ 64 = pressed (toggles bypass).
CC 21Kelpie engage≥ 64 latches Kelpie on, < 64 latches off.
Note OnPitch overrideForces oscillator base frequency to the MIDI note (mtof). In drone mode, this overrides the pitch tracker so MIDI controls the drone pitch directly while the note is held.
Note OffReleaseReturns oscillator to knob/tracker control.

Expression Jack

  1. Hold FS1+FS2 for 0.5 s — enters Expression Set Mode (LEDs pulse).
  2. Move the expression pedal to your heel position. Set knobs to the values you want at heel.
  3. Move the expression pedal to your toe position. Set knobs to the values you want at toe.
  4. Hold FS1+FS2 for 0.5 s again to exit. Mappings are saved.
  5. To clear all expression mappings, hold FS1+FS2 for 2 s.

The expression pedal interpolates between heel and toe positions across all six knobs. Knobs you didn't touch in either position aren't mapped.

LEDs

Kelpie

Hothouse + Daisy Seed · Mono · 3-position toggles

The classic Kelpie chaos engine on Hothouse hardware: fuzz foundation with engageable logic-noise layer (ring-mod divider, XOR/bit-crush gating, Schmitt oscillator, and crosstalk). No drone mode — for that, see the FunBox variant. Footswitch convention is reversed from Terrarium per Hothouse standard: FS1 engages, FS2 bypasses.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level.
KNOB 2Fuzz2-stage cascaded tanh saturation, gain/saturation foundation layer.
KNOB 3PitchOscillator base frequency + divide ratio. Higher = faster osc, smaller divisor (less octave drop).
KNOB 4RateLogic clock speed. Slow = stuttery, fast = noise wall.
KNOB 5BleedCross-corruption depth between logic layers (osc warps divider, divider warps osc).
KNOB 6ThreshLogic gate trigger threshold (when to fire the comparator).

3-Position Toggles

TOGGLE 1 — Divide

UpRing-mod divider (normal polarity). MiddleOFF. DownInverted-polarity ring mod — same divider, sign-flipped, gives a different phase relationship with the input.

TOGGLE 2 — Gate

UpXOR logic gate. Hard chop, clicky transitions. MiddleOFF. DownBit-crush gate — sample-rate reduction in the gaps when the gate would normally drop. Creates digital granular grit.

TOGGLE 3 — Osc / Crosstalk

UpSchmitt oscillator only. MiddleOFF. DownSchmitt oscillator + crosstalk. Oscillator and divider modulate each other's frequency/ratio via Bleed.

Footswitches (note: reversed from Terrarium)

SwitchAction
FS1 (left)Kelpie engage — turns on all active toggle-switch effects.
FS2 (right)Bypass.

LEDs

DFU

Hold FOOTSWITCH_1 for 2 s to enter the bootloader (Hothouse built-in feature).

Kelpie

Terrarium + Daisy Seed · Mono · SPDT toggles

Original Kelpie firmware. Logic-noise pedal with frequency divider, XOR gating, Schmitt oscillator, and crosstalk over a fuzz foundation. SPDT (2-position) toggles — each switch is on/off only, no third state.

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Fuzz
KNOB 3Pitch (osc freq + divide ratio)
KNOB 4Rate (logic clock speed)
KNOB 5Bleed (cross-corruption depth)
KNOB 6Thresh (gate trigger threshold)

SPDT Toggles

SwitchFunction
SW1Divide (sub-octave) on/off
SW2Gate (XOR logic) on/off
SW3Osc (Schmitt oscillator) on/off
SW4Crosstalk (osc & divider modulate each other) on/off

Footswitches

SwitchAction
FS1Bypass
FS2Kelpie engage

Fuzz Destroyer

FunBox v3 + Daisy Seed · Stereo · MIDI · Expression

Stutter fuzz with the FunBox extras. Self-oscillating feedback, octave up/down, wave fold + sample crush stacking, three stutter shapes, and a stutter-mode switch that turns the right footswitch from a hold-to-stutter into a tap-latch or always-on chopper. Stereo detune and MIDI-locked self-oscillation pitch round out the destruction.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level. Final clip is post-volume.
KNOB 2Drive1×–200× scaling. The cascade is harsh; even modest settings sound destroyed.
KNOB 3ToneOnePole low-pass. Crank for ice-pick, roll back for the wall.
KNOB 4StabFeedback oscillation depth — drives a short delay loop fed back into the fuzz input. At >50% with no input the loop self-oscillates into a sustained squeal. With DIP_3 on, the squeal latches indefinitely; with MIDI Note On, the squeal pitch is locked to MIDI.
KNOB 5GateNoise gate threshold for sputtery, velcro fuzz at high settings. At low settings the pedal hisses freely.
KNOB 6Stutter SpeedFrequency of the stutter chopper when active.

3-Position Toggles

SW1 — Octave

CenterOff — straight fuzz, no octave generation. LeftOctave up — full-wave rectifier creating a harsh octave-up tone. RightOctave down (NEW) — comparator-divider flip-flops on every other zero crossing, producing a CMOS/OC-2-style square sub-octave that's envelope-tracked and ring-modulated with the input. Thicker low end, with the original fundamental still poking through.

SW2 — Stutter Shape

CenterSquare chop — hard amplitude gate, on/off click. LeftTriangle tremolo — smooth amplitude swell. RightRamp saw (NEW) — linear ramp 0→1 then snap to 0. Each stutter pulse has a "kick"-style envelope.

SW3 — Stutter Mode

CenterHold — original behavior. FS2 momentary; release = stutter off. LeftTap-latch — FS2 toggles stutter on/off. LED reflects state. RightAuto-on — stutter is always active when the pedal is engaged. FS2 momentarily disables stutter while held (a "kill" footswitch). Set-and-forget for live perpetual chopping.

DIP Switches

DIP 1 — Wave Fold

Carries over from Terrarium SW1. Wave-folder blended into the fuzz path, additive harmonics. Stacks with DIP_2.

DIP 2 — Sample Crush

Carries over from Terrarium SW3. Sample-rate decimator. Stacks with DIP_1 — together produces the "ultimate destruction" tone.

DIP 3 — Self-Osc Lock

When on AND Stab knob > 50%, the input contribution to the feedback loop is suppressed and the loop self-oscillates regardless of whether you're playing. Result: pedal becomes a no-input drone tool. Stab knob still controls depth, Tone shapes the tail. Combined with MIDI Note On, you can play melodies on the squeal.

DIP 4 — Stereo Detune

Per-channel modulated delay (~12 ms center) with sine LFOs at 0.30 Hz (L) and 0.42 Hz (R), depth ±1 ms, phases offset. Result is a Boss-CE-style stereo chorus spread on the fuzz output. Off: both channels mono-identical. On: lush, wide, almost shoegaze. Detune buffers stay updated even when off, so re-engaging is instant.

No-input drone patch: SW1 center, SW3 center (stutter hold mode), DIP_3 on, DIP_4 on. Stab to 70%, Tone to taste, Drive to ~12 o'clock. Don't play anything — pedal sustains its own squeal in stereo. Plug a MIDI keyboard, send Note On, and the squeal tracks the pitch.

Footswitches

SwitchActionBehavior
FS1BypassToggle on FallingEdge. Stutter still works on the dry signal when bypassed.
FS2StutterBehavior depends on SW3 (hold / tap-latch / auto-on).
FS1+FS20.5 s holdToggle Expression Set Mode.
FS1+FS22 s holdClear expression mappings.
FS1+FS2at power-upDFU bootloader.

MIDI

MessageMapping
CC 14–19Knobs 1–6 with takeover.
CC 20Bypass toggle (≥ 64 = press).
CC 21Stutter on/off (≥ 64 = active). Overrides FS2 state in any SW3 mode.
CC 22Octave step. Each receive cycles: off → up → down → off. Only takes effect when SW1 is centered (physical switch wins).
Note OnStab pitch lock. Self-oscillation frequency is forced to MIDI note (mtof). Note Off returns to natural self-oscillation. Wins over DIP_3 lock — can stack (locked drone singing the MIDI pitch).

Expression Jack

Same heel/toe learn flow as other FunBox pedals.

LEDs

Fuzz Destroyer

Hothouse + Daisy Seed · Mono · 3-position toggles

Stutter fuzz on Hothouse hardware. 3-position toggles for octave (up/off/down), voice character (fold/clean/crush), and stutter shape (square/triangle/ramp). Mono. Footswitches reversed from Terrarium: FS1 holds for stutter, FS2 bypasses. Wave-fold and sample-crush stacking is dropped — pick one or neither.

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Drive (1×–200×)
KNOB 3Tone (LP filter)
KNOB 4Stab (feedback oscillation depth)
KNOB 5Gate (noise gate threshold)
KNOB 6Stutter Speed

3-Position Toggles

TOGGLE 1 — Octave

UpOctave up. MiddleOff. DownOctave down — comparator-divider sub-octave, ring-modulated with input.

TOGGLE 2 — Voice

UpWave fold blended into fuzz path. MiddleClean — no fold, no crush. Straight cascaded fuzz. DownSample crush — sample-rate decimator on the fuzz output.

On Terrarium, fold and crush could stack. On Hothouse only one fits — exclusive selection.

TOGGLE 3 — Stutter Shape

UpSquare chop. MiddleTriangle tremolo. DownRamp saw — linear ramp then snap-to-zero.

Footswitches (Hothouse convention — reversed from Terrarium)

SwitchAction
FS1 (left)Momentary stutter — works even when bypassed.
FS2 (right)Bypass toggle.

LEDs

DFU

Hold FOOTSWITCH_1 for 2 s at any time (Hothouse built-in feature).

Fuzz Destroyer

Terrarium + Daisy Seed · Mono

Stutter fuzz with feedback oscillation, wave folding, octave up, and sample crush. The momentary stutter footswitch is active even when the pedal is bypassed — useful for live tape-stop effects without committing to the fuzz character.

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Drive (1× to 200× gain through the cascaded fuzz)
KNOB 3Tone (post-fuzz LP filter)
KNOB 4Stab (feedback oscillation amount — feeds delay line back into fuzz input for self-oscillation)
KNOB 5Gate (noise gate threshold — handy because the high gain otherwise screams when you're not playing)
KNOB 6Stutter speed

Switches

SwitchFunction
SW1Wave fold blend
SW2Octave up
SW3Sample crush (bit reduction)
SW4Stutter shape (square / saw)

Footswitches

SwitchAction
FS1Bypass toggle
FS2Momentary stutter — works even when the pedal is bypassed

LEDs

Fuzz Modulator

FunBox v3 + Daisy Seed · Stereo · MIDI · Expression

Granular glitch fuzz with the FunBox extras. Same 3-stage cascaded fuzz feeding a grain buffer, plus stereo grain pingpong, wave-folding, hard stutter mode, an envelope-driven Warp, and MIDI-triggered grain capture. Footswitch 2 holds for momentary delay repeats.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level. Final hard-clip safety net is post-volume.
KNOB 2Fuzz3-stage cascaded clipping with asymmetric mid stage. Total gain ~4×–600× scaling. With DIP_1 on, the final stage swaps hard clip for a sine-based wave fold (more odd harmonics, smoother fold-back).
KNOB 3ToneOnePole low-pass post-fuzz. Higher = brighter.
KNOB 4Grain SizeCapture window length, 5 ms to 200 ms. Short = hyper-stuttery; long = smearable, almost reverb-like at high rates.
KNOB 5Grain RateRetrigger frequency, 0.5 Hz to 40 Hz. With SW3 in envelope or LFO mode, this is the baseline that gets modulated ±50%.
KNOB 6WarpGrain playback speed. Knob center ≈ 1× (original speed). Half-speed at low end (deep, dragging), 2× at top end (chipmunk, glitchy fast). With DIP_4 on, envelope multiplies this by 0.5×–2× based on input dynamics. With MIDI Note On held, MIDI pitch overrides Warp.

3-Position Toggles

SW1 — Direction

CenterGrain disabled. Pedal is a straight fuzz. Useful as a baseline. LeftForward grain — captured audio plays in the original direction. RightReverse grain — captured audio plays backward. Combined with high Warp = warbly tape rewind effect.

SW2 — Feed

CenterCapture disabled. Grain buffer freezes; existing contents will play out and loop. Useful for "freezing" a captured texture. LeftClean repeats — grain captures pre-fuzz signal, plays back through the fuzz cascade. Each repeat sounds fresh. RightRe-fuzzed — grain captures post-fuzz signal, no second pass. Cleaner repeats with the original fuzz character intact.

SW3 — Modulation Source

CenterManual — knobs only. LeftEnvelope-follow — input level scales Grain Rate ±50%. Pluck harder = faster retrigger. RightLFO sweep — slow ~0.1 Hz triangle modulates Grain Rate ±50%. Hands-off slow-cycling glitch.

DIP Switches — Bonus Modes

DIP 1 — Wave Fold

Replaces the hard clip in the fuzz output stage with a sine-based wave folder (sin(in × π/2)). At high Fuzz settings produces strong odd harmonics with smooth fold-back instead of the clipper's flat-topped harshness. Pair with low Tone for a synthy, square-wave-meets-fold quality.

DIP 2 — Stutter

Skips the 1.3 ms anti-click crossfade on grain retrigger. Result: hard, clicky digital chop with no smoothing. Good for high-rate, percussive grain machine effects. Combine with very short Grain Size for granular drum-machine textures.

DIP 3 — Stereo Pingpong

Consecutive grains pan alternately to the left and right channels. The inactive channel still receives the fuzzed dry + delay signal so the pedal stays full-sounding while grains alternate. Without this DIP, both channels carry the same grain output. Especially good with envelope-modulated Grain Rate (SW3 left).

DIP 4 — Auto-Warp

Envelope follower drives Warp. Quiet input = Warp pulled down toward 0.5× of the knob value; loud input = pushed up to 2×. Plays well with light, dynamic playing — pluck softly for slow-mo grains, dig in for fast.

Killer combo: SW1 forward, SW2 clean repeats, SW3 envelope, DIP_3 + DIP_4 on. Grain Rate ~3–8 Hz, small grain size. Result is a stereo, dynamics-responsive granular cloud that gets faster and higher-pitched the harder you play.

Footswitches

SwitchActionBehavior
FS1BypassToggles on FallingEdge. Dry passes through unchanged + delay trail mixes in so repeats can decay naturally when toggled off mid-hold.
FS2Momentary RepeatsHold to engage delay feedback. Output of grain stage feeds back into the delay buffer. Release = feedback ramps back to zero.
FS1+FS20.5 s holdToggles Expression Set Mode.
FS1+FS22 s holdClears expression mappings.
FS1+FS2at power-upDFU bootloader.

MIDI

MessageMapping
CC 14–19Knobs 1–6 (with takeover — physical knob movement releases MIDI control)
CC 20Bypass toggle (≥ 64 = press)
CC 21Momentary Repeats hold (≥ 64 = on, < 64 = off)
CC 22Grain Trigger — any value forces a fresh grain capture at the current write index with current knob params. Use this to manually re-arm a grain on demand.
Note OnWarp pitch lock — overrides Warp to play the grain at the MIDI note's pitch. Baseline = MIDI 60 (C4) = 1× warp. Formula: warp = 2^((note - 60) / 12).
Note OffReturns to knob/Auto-Warp control.

Expression Jack

Same heel/toe learn flow as the FunBox Kelpie. Hold FS1+FS2 for 0.5 s to enter Set Mode, position the pedal at heel and adjust knobs, position at toe and adjust, exit by holding FS1+FS2 again. Hold for 2 s to clear all mappings.

LEDs

Fuzz Modulator

Hothouse + Daisy Seed · Mono · 3-position toggles

The Fuzz Modulator core on Hothouse hardware: 3-stage cascaded fuzz into a grain buffer, with three 3-position toggles for direction, feed, and modulation source. Mono. Footswitches reversed from Terrarium — FS1 holds for delay repeats, FS2 bypasses. Wave Fold mode dropped (no fourth switch slot).

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Fuzz (3-stage cascaded ~300×, hard clip output stage)
KNOB 3Tone (LP filter)
KNOB 4Grain Size (5–200 ms)
KNOB 5Grain Rate (0.5–40 Hz)
KNOB 6Warp (playback speed; half to double)

3-Position Toggles

TOGGLE 1 — Direction

UpForward grain. MiddleGrain disabled — pure fuzz. DownReverse grain.

TOGGLE 2 — Feed

UpClean repeats — grain captures pre-fuzz, plays back through fuzz. MiddleCapture disabled — buffer freezes, existing grain content loops. DownRe-fuzzed — grain captures post-fuzz, single pass.

TOGGLE 3 — Modulation Source

UpManual — knobs only. MiddleEnvelope-follow — input level scales Grain Rate ±50%. DownLFO sweep — ~0.1 Hz triangle modulates Grain Rate ±50%.

Footswitches (Hothouse convention — reversed from Terrarium)

SwitchAction
FS1 (left)Momentary Delay Repeats — hold for echoes.
FS2 (right)Bypass toggle.

LEDs

DFU

Hold FOOTSWITCH_1 for 2 s at any time to enter the bootloader (Hothouse built-in feature).

Fuzz Modulator

Terrarium + Daisy Seed · Mono

Granular glitch fuzz. Three cascaded fuzz stages (~300× total) into a grain engine that fragments the signal into short windows, plays them back at varying rates and directions, and optionally re-fuzzes the granular output for compounding chaos.

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Fuzz (3-stage cascaded ~300×)
KNOB 3Tone
KNOB 4Grain size (5–200 ms)
KNOB 5Grain rate (0.5–40 Hz)
KNOB 6Warp (playback speed of grains)

Switches

SwitchFunction
SW1Grain direction (forward / reverse)
SW2Grain feed (clean signal vs. re-fuzzed signal into the grain buffer)
SW3Mod source (manual knob vs. envelope-driven grain rate)
SW4Fuzz character (hard clip / wave fold)

Footswitches

SwitchAction
FS1Bypass
FS2Momentary delay repeats

Cursed Reverb

Terrarium + Daisy Seed · Mono

A shimmer reverb that descends into chaos. Schroeder reverb (4 comb filters + 2 allpass diffusers) with pitch-shifted feedback, saturation, and modulated delay times. Pedal-style controls for a studio-grade ambient effect.

Knobs

KnobFunctionRange
KNOB 1Volume0× to ~2×
KNOB 2DecayReverb tail length. Feedback range 0.7–0.99 — tail is always audible, won't fully die.
KNOB 3ToneOnePole damping in the feedback path. Higher = darker tail.
KNOB 4ShimmerPitch-shifted feedback amount. The tail is fed through a grain pitch shifter before re-entering the reverb — at high settings the reverb climbs in pitch indefinitely.
KNOB 5WarpDelay time modulation depth. Slow chorusing of the reverb network.
KNOB 6MixDry/wet blend.

Switches

SwitchFunction
SW1Shimmer interval (octave / fifth)
SW2Saturate feedback (Padé tanh on the feedback bus)
SW3Mod rate (slow / fast)
SW4Shimmer direction (pitch up / down)

Footswitches

SwitchAction
FS1Bypass
FS2Momentary freeze — input is muted, current reverb tail loops infinitely

Doom Engine

Terrarium + Daisy Seed · Mono

Distortion that gets weird. Solid drive core with stackable chaos modifiers — rectify, ring mod, decimator, and resonant filter. Flip all four switches simultaneously for sonic annihilation. The Warp knob controls intensity of all active switch effects in proportion.

Knobs

KnobFunction
KNOB 1Volume (0× to 2× boost)
KNOB 2Drive (1× to 150× gain)
KNOB 3Tone (LP filter)
KNOB 4Body (pre-drive bass boost — fattens the foundation)
KNOB 5Warp (master intensity for all engaged switch effects)
KNOB 6Gate (noise gate)

Switches

SwitchFunction
SW1Rectify (octave-up fuzz character)
SW2Ring Mod (metallic dissonance, frequency modulated by Warp)
SW3Decimate (sample-rate crush)
SW4Resonance (swept bandpass filter — Warp sweeps frequency)

Footswitches

SwitchAction
FS1Bypass
FS2Kill switch (momentary signal cut)

Echo Chamber

Terrarium + Daisy Seed · Mono · SDRAM buffer

Multi-head tape delay with stretch and aging. Three read heads at different speeds (one fixed at the main delay time, two more switchable at 66% and 133% relative), reverse mode on the third head, DOD Rubberneck-style stretch, and degrading tape artifacts.

Knobs

KnobFunction
KNOB 1Feedback (recirculation amount)
KNOB 2Speed (delay time 50 ms – 2 s)
KNOB 3Mix (extra heads blend level)
KNOB 4Wet Level (0× to 2×)
KNOB 5Dry Level (0× to 2×)
KNOB 6Tone (LP filter on feedback path)

Switches

SwitchFunction
SW1Head 2 on/off (66% speed — faster echo layer)
SW2Head 3 on/off (133% speed — slower echo layer)
SW3Head 3 direction (forward / reverse)
SW4FS2 mode selector — determines what the FS2 footswitch does (stretch / age)

Footswitches

SwitchAction
FS1Bypass
FS2 (SW4 = stretch)Pitch drop and rebound — DOD Rubberneck-style: hold = pitch drops smoothly, release = pitch rises back. Lets you "scratch" the delay buffer.
FS2 (SW4 = age)Tape aging — adds dropouts, flutter, and noise to the extra-head signal while held. Sounds like the tape is degrading in real time.

Treat Octave Fuzz

Terrarium + Daisy Seed · Mono

Sleigh Bells / "Treats"-inspired octave destroyer. Multi-octave layering (sub, dry, octave up, +2 octaves) slammed into iMic-style ADC hard clipping for that flat-topped, harsh, digital fuzz. Lo-Fi Drop footswitch instantly degrades to phone-speaker territory.

Knobs

KnobFunction
KNOB 1Volume (0× to 2×)
KNOB 2Slam (iMic clip gain 1× to 50×)
KNOB 3Tone (post-clip LP filter)
KNOB 4Sub (sub-octave voice level)
KNOB 5Dry (clean voice level — yes, you can solo any one voice)
KNOB 6Up (octave-up voice level)
iMic clipping: asymmetric hard clip with positive ceiling at 0.9 and negative floor at -1.0. Flat-topped, harsh, digital — modeled on the original iMic ADC behavior that made the "Treats" record sound the way it does.

Switches

SwitchFunction
SW1+2 Octaves (adds 2-octaves-up voice)
SW2Sub mode (mono divider / poly granular)
SW3Bit Crush (sample-rate reduction in addition to clipping)
SW4FS2 mode selector (momentary / latching for Lo-Fi Drop)

Footswitches

SwitchAction
FS1Bypass
FS2Lo-Fi Drop — bandpass filter + crush + bit reduce + 3× gain compensation. Tap or hold depending on SW4.

Cursed Reverb

Hothouse + Daisy Seed · Mono · 3-position toggles

Schroeder reverb (4 combs + 2 allpass diffusers) with grain-based shimmer, OnePole damping, and modulated delay lines — on Hothouse hardware. Three 3-position toggles compress the Terrarium's four switches. Footswitches reversed from Terrarium per Hothouse convention.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level, scaled 2× to match bypass.
KNOB 2DecayReverb time. Feedback range 0.75 → 0.995 (long tails, near-infinite at max).
KNOB 3ToneOnePole damping filter in the comb feedback path. Lower = darker, more felt; higher = bright.
KNOB 4ShimmerPitch-shifted feedback amount. Adds the selected interval back into the reverb loop for stacking octaves/fifths.
KNOB 5WarpLFO modulation depth on delay times. Higher = pitch-warbling, chorused reverb.
KNOB 6MixDry/wet blend.

3-Position Toggles

TOGGLE 1 — Shimmer Interval & Direction

UpOctave up — classic shimmer. MiddleOctave down — sub-octave shimmer, doomy. DownFifth up — perfect-fifth interval shimmer.

TOGGLE 2 — Saturate Feedback

UpPadé tanh saturation on the feedback path — adds harmonics, helps long tails sit in the mix. Middle/DownOff — clean feedback.

TOGGLE 3 — Mod Rate

UpSlow drift — wide, lush modulation. MiddleOff — no modulation, static reverb. DownFast warble — pronounced chorus/flutter.

Footswitches (Hothouse convention — reversed from Terrarium)

SwitchAction
FS1 (left)Bypass toggle.
FS2 (right)Momentary Freeze — infinite hold, input muted while held.

LEDs

DFU

Hold FOOTSWITCH_1 for 2 s to enter the bootloader (Hothouse built-in).

Cursed Reverb

FunBox v3 + Daisy Seed · True Stereo · MIDI · Expression

True-stereo shimmer reverb with per-channel comb/allpass length offsets and LFO phase offsets, plus the FunBox extras: MIDI knob takeover, learnable expression, and dual-footswitch gestures. The shimmer feedback path is mono-summed before re-injection so the stereo image stays coherent.

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Decay
KNOB 3Tone (damping)
KNOB 4Shimmer
KNOB 5Warp (mod depth)
KNOB 6Mix

3-Position Toggles

SW1 — Shimmer Interval & Direction

CenterOctave up (default). LeftFifth up. RightOctave down direction.

SW2 — Saturate Feedback

Center / RightOff. LeftPadé tanh saturation on feedback.

SW3 — Mod Rate

CenterSlow (default). LeftFast warble. RightOff — no mod.

Footswitches

SwitchAction
FS1Bypass (fires on release so dual-hold gestures don't toggle).
FS2Momentary Freeze.
FS1+FS20.5 s hold — toggles Expression Set Mode.
FS1+FS22 s hold — clears expression mappings.
FS1+FS2at power-up — DFU bootloader.

MIDI

MessageMapping
CC 14–19Knobs 1–6 (with takeover).
CC 20Bypass toggle (≥ 64 = bypassed).
CC 21Freeze latch (ORs with FS2 momentary).

Expression Jack

No default mapping — assign via FS1+FS2 hold-0.5 s Set Mode. Suggested target: KNOB 6 (Mix) for foot-controlled wet level.

Stereo

Per-channel comb filter lengths (1116/1341/1557/1733 vs 1139/1367/1583/1759) and allpass lengths (556/441 vs 571/454) with LFO phase offsets of 0.125 between channels. Shimmer feedback is mono-summed and re-injected to preserve coherence.

LEDs

Doom Engine

Hothouse + Daisy Seed · Mono · 3-position toggles

Bass-boosted heavy distortion (1× – 150× drive) with four stackable effects controlled by the Warp knob. Hothouse toggles compress the Terrarium's four switches — the rectify + ring-mod simultaneous stack is sacrificed, but each individually still works. Footswitches reversed from Terrarium.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level, 0–2×.
KNOB 2DriveDistortion gain, 1× – 150× (drive² × 149 + 1).
KNOB 3TonePost-distortion low-pass filter.
KNOB 4BodyPre-distortion bass boost. Adds low-end thickness before the clipper.
KNOB 5WarpMaster intensity for switch effects: ring mod freq sweep, decimate interval, resonance freq/Q/mix.
KNOB 6GateNoise gate threshold (gate² × 0.8).

3-Position Toggles

TOGGLE 1 — Rectify / Ring Mod (exclusive on Hothouse)

UpRectify on — octave-up fuzz via abs(). MiddleBoth off. DownRing Mod on — Warp-swept ring modulation.

TOGGLE 2 — Decimate

UpSample-rate crush — interval driven by Warp. Middle/DownOff.

TOGGLE 3 — Resonance

UpSwept resonant bandpass (Q 3–15, freq 200 Hz – 3 kHz exponential, mix driven by Warp). Middle/DownOff.

Footswitches (Hothouse convention)

SwitchAction
FS1 (left)Bypass toggle.
FS2 (right)Kill switch — momentary signal cut while held.

LEDs

DFU

Hold FOOTSWITCH_1 for 2 s to enter the bootloader.

Doom Engine

FunBox v3 + Daisy Seed · Stereo · MIDI · Expression

All four effects stackable — rectify and ring mod can layer simultaneously (Hothouse's compression goes away). Stereo ring-mod detune for width, plus MIDI and expression. DIPs add stereo flavor and extra grit.

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Drive (1× – 150×)
KNOB 3Tone
KNOB 4Body
KNOB 5Warp (master intensity)
KNOB 6Gate

3-Position Toggles

SW1 — Octave & Ring

CenterBoth off. LeftRectify on. RightRing Mod on.

SW1 LEFT and SW1 RIGHT can both be held simultaneously by parking the toggle precisely — but practically, use SW2 for Decimate/Resonance and combine via knob+footswitch routing.

SW2 — Decimate & Resonance

CenterBoth off. LeftDecimate on. RightResonance on.

SW3

Reserved for future expansion.

DIP Switches

DIP 1 — Stereo Ring-Mod Detune

±1.5% L/R spread on the ring modulator frequency. Creates stereo width even with the same dry mono input on both channels.

DIP 2 — Extra Grit

Pushes the asymmetric clipper's positive side 1.3× harder. More even-order harmonics, more aggressive.

Footswitches

SwitchAction
FS1Bypass (fires on release).
FS2Kill — momentary signal cut (suppressed during dual-hold gestures).
FS1+FS20.5 s hold — Expression Set Mode.
FS1+FS22 s hold — clear expression mapping.
FS1+FS2at power-up — DFU bootloader.

MIDI

MessageMapping
CC 14–19Knobs 1–6 (with takeover).
CC 20Bypass (≥ 64 = bypassed).
CC 21Kill (≥ 64 = active).

Expression Jack

Defaults to KNOB 5 (Warp) — controls intensity of all switch effects simultaneously. Reassign any knob via FS1+FS2 0.5 s Set Mode.

LEDs

Echo Chamber

Hothouse + Daisy Seed · Mono · 3-position toggles

Multi-head tape delay (3 heads at speed / 66% / 133%) with 144K-sample SDRAM buffer. Stretch and Age effects on FS2. Footswitches reversed from Terrarium.

Knobs

KnobFunction
KNOB 1Feedback (delay recirculation, 0–95%)
KNOB 2Speed (delay time 50 ms – 2 s)
KNOB 3Mix (extra heads blend — 0 = main only, max = all equal)
KNOB 4Wet Level (0–2×)
KNOB 5Dry Level (0–2×)
KNOB 6Tone (feedback LP filter 200 Hz – 12 kHz)

3-Position Toggles

TOGGLE 1 — Head 2 (66% speed)

UpOn — Head 2 plays at 2/3 the main delay time. Middle/DownOff.

TOGGLE 2 — Head 3 (133% speed, direction-switchable)

UpOn, forward. MiddleOff. DownOn, reverse.

TOGGLE 3 — FS2 Mode

UpStretch — DOD Rubberneck-style pitch drop/rebound on FS2 hold. MiddleFS2 inert — pressing the footswitch does nothing. DownAge — dropouts, flutter, and noise on extra heads while FS2 held.

Footswitches (Hothouse convention)

SwitchAction
FS1 (left)Bypass toggle.
FS2 (right)X — Stretch or Age (per TOGGLE 3).

LEDs

DFU

Hold FOOTSWITCH_1 for 2 s to enter the bootloader.

Echo Chamber

FunBox v3 + Daisy Seed · Stereo Ping-Pong · MIDI · Expression

Multi-head tape delay with stereo ping-pong heads — Head 1 panned left, Head 2 right, Head 3 center. Single mono SDRAM buffer keeps feedback structure identical to the Terrarium build; only the output mix is panned.

Knobs

KnobFunction
KNOB 1Feedback
KNOB 2Speed (50 ms – 2 s)
KNOB 3Mix (extra heads blend)
KNOB 4Wet Level
KNOB 5Dry Level
KNOB 6Tone

3-Position Toggles

SW1 — Head 2

Center / RightOff. LeftHead 2 on.

SW2 — Head 3 & Direction

CenterOff. LeftHead 3 forward. RightHead 3 reverse.

SW3 — FS2 Mode

CenterFS2 inert. LeftStretch. RightAge.

Footswitches

SwitchAction
FS1Bypass (fires on release).
FS2Momentary X (Stretch or Age per SW3).
FS1+FS20.5 s hold — Expression Set Mode.
FS1+FS22 s hold — clear expression mapping.
FS1+FS2at power-up — DFU bootloader.

MIDI

MessageMapping
CC 14–19Knobs 1–6 (with takeover).
CC 20Bypass (≥ 64 = bypassed).
CC 21FS2 X latch.

Expression Jack

Defaults to KNOB 1 (Feedback) — sweep delay self-oscillation with a foot. Reassign via Set Mode.

LEDs

Treat Octave Fuzz

Hothouse + Daisy Seed · Mono · 3-position toggles

Sleigh Bells / "Treats" inspired octave fuzz. POG-style multi-octave layering slammed into an iMic-style asymmetric hard clipper (pos 0.9, neg −1.0). Flat-topped, harsh, digital — NOT a soft-clip Padé tanh. Footswitches reversed from Terrarium.

Knobs

KnobFunction
KNOB 1Volume (0–2×)
KNOB 2Slam — iMic clip gain. THE distortion.
KNOB 3Tone (post-clip LP filter)
KNOB 4Sub level
KNOB 5Dry level (clean octave)
KNOB 6Up (octave-up level)

3-Position Toggles

TOGGLE 1 — +2 Octaves

Up+2 octave voice on. Middle/DownOff.

TOGGLE 2 — Sub Mode + Bit Crush

UpPoly sub (granular pitch shift), no bit crush. MiddleMono divider (zero-crossing), no bit crush. DownMono divider + bit crush.

TOGGLE 3 — Lo-Fi Flavor (FS2 mode)

UpTape — Lo-Fi Drop sounds vintage/warm. MiddleLo-Fi disabled — FS2 inert. DownDoom — Lo-Fi Drop sounds heavy/dark.

Footswitches (Hothouse convention)

SwitchAction
FS1 (left)Bypass.
FS2 (right)Lo-Fi Drop — tap = latch, hold = momentary. Bandpass + crush + bit reduce + 3× gain compensation.

LEDs

DFU

Hold FOOTSWITCH_1 for 2 s to enter the bootloader.

Treat Octave Fuzz

FunBox v3 + Daisy Seed · Stereo · MIDI · Expression

Octave fuzz with stereo-detuned sub and octave-up voices for chorus-like width on the octave stacking. iMic asymmetric hard clip preserved. Sub-octave detuned ±3¢ L/R; octave-up detuned ±3¢ reverse; dry stays centered.

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Slam (iMic clip gain)
KNOB 3Tone
KNOB 4Sub level
KNOB 5Dry level
KNOB 6Up (octave-up level)

3-Position Toggles

SW1 — +2 Octaves & Sub Mode

CenterMono divider sub, no +2 octave. Left+2 octave voice on. RightPoly sub mode (granular pitch shift).

SW2 — Bit Crush

Center / RightOff. LeftBit crush on.

SW3 — Lo-Fi Flavor

CenterLo-Fi disabled (FS2 inert). LeftTape. RightDoom.

Footswitches

SwitchAction
FS1Bypass (fires on release).
FS2Lo-Fi Drop — tap = latch, hold = momentary.
FS1+FS20.5 s hold — Expression Set Mode.
FS1+FS22 s hold — clear expression mapping.
FS1+FS2at power-up — DFU bootloader.

MIDI

MessageMapping
CC 14–19Knobs 1–6 (with takeover).
CC 20Bypass (≥ 64 = bypassed).
CC 21Lo-Fi Drop (≥ 64 = active).

Expression Jack

Defaults unmapped — suggested target: KNOB 2 (Slam) for foot-controlled distortion intensity. Assign via FS1+FS2 0.5 s Set Mode.

Stereo

Sub-octave detuned −3¢ L / +3¢ R (in poly mode via per-channel grain rates, in mono mode via per-channel divider). Octave-up detuned +3¢ L / −3¢ R via fractional read-back delay (1024-sample ring buffer). Dry stays centered. Octave-up is rectified fabsf(dry) so each channel is DC-blocked after the detune read.

LEDs

Sag-Dīd Ritual Wavefolder

FunBox v3 + Daisy Seed · Stereo · MIDI · Expression

A west-coast wavefolder: instead of clipping the signal flat, it reflects the waveform back on itself, multiplying harmonics into bright, bell-like, vowel-y timbres. Stack a sub or octave-up underneath, sweep the tilt EQ, open an envelope filter, and run the whole thing through a sweepable phaser. The FSW2 footswitch freezes the buffer or jumps an octave, and MIDI notes can drive the fold, phaser, and a glitch stutter.

Signal Chain

Input → octave/sub generation (SW1) → wavefolder (Fold) → tilt-shift EQ (Tilt) → envelope filter (Sensitivity) → phaser (Depth/Rate, targeted by SW2) → Volume → output. Folding happens before the filters so the EQ and envelope shape the harmonics the folder generates rather than feeding them in.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level. Folding adds substantial harmonic energy, so expect to pull this back from the clean unity point.
KNOB 2FoldWavefold amount. Low = a touch of edge on peaks. As you turn up, the waveform reflects more times per cycle, stacking octaves and odd harmonics into clangorous, ring-mod-like territory. The single most important knob.
KNOB 3TiltTilt-shift EQ. A single control that pivots the spectrum around a center frequency — counter-clockwise tilts toward dark/bassy (cuts highs, boosts lows), clockwise tilts toward bright/thin (boosts highs, cuts lows). Noon is flat. Tames or accentuates the fizz the folder produces.
KNOB 4SensitivityEnvelope filter responsiveness — how far and how hard the dynamic filter sweeps in response to your picking. Low = subtle wah on hard hits; high = quacky, vowel-y auto-wah on everything. Inert when the filter is bypassed (see DIP/switch notes).
KNOB 5Phaser DepthDepth of the phaser sweep — how much the all-pass notches move. At zero the phaser is effectively off; at max you get deep, hollow whooshing.
KNOB 6Phaser RateLFO speed of the phaser sweep, slow swells through fast warble.

3-Position Toggles

SW1 — Octave

CenterRaw only. The folder works on the dry input pitch alone. LeftSub + raw. Adds a sub-octave underneath the folded voice for weight and a fuller fundamental to fold against. RightSub + octave up. Sub-octave plus an octave-up voice — the widest harmonic spread, brightest and most synth-like.

SW2 — Phaser Target

CenterFull. The phaser processes the entire folded signal. LeftLows only. Phaser is band-limited to the low end — adds motion to the body while highs stay static. RightHighs only. Phaser sweeps just the top end — shimmer and sparkle motion over a solid low end.

SW3 — FSW2 Mode

CenterMomentary octave-up. Hold FS2 to jump the output an octave; releases when you let go. LeftMomentary freeze. Hold FS2 to freeze the buffer into a sustained pad; releases on let-go. RightLatching freeze. Tap FS2 to latch an infinite freeze on/off, hands-free.

DIP Switches — MIDI Note Routing

Each DIP routes incoming MIDI note pitch (and/or velocity) to a destination, so a sequencer or keyboard can play the folder dynamically. Multiple DIPs can be on at once.

DIPMapping
DIP 1MIDI note → Fold amount. Higher notes fold harder.
DIP 2MIDI note → Phaser depth.
DIP 3MIDI note → Phaser rate.
DIP 4MIDI note → Glitch stutter. Notes trigger buffer-stutter glitches for rhythmic, sequenced chaos.

Footswitches

SwitchAction
FS1Bypass (fires on release).
FS2FSW2 — freeze or octave-up per SW3 (momentary or latching per the chosen mode).
FS1+FS20.5 s hold — Expression Set Mode.
FS1+FS22 s hold — clear expression mappings.
FS1+FS2at power-up — DFU bootloader.

MIDI

MessageMapping
CC 14–19Knobs 1–6 (with takeover).
CC 20Bypass (≥ 64 = bypassed).
CC 21FSW2 (≥ 64 = active).
Note OnRouted to fold / phaser depth / phaser rate / glitch stutter per the enabled DIP switches.

Expression Jack

Defaults unmapped — suggested target: KNOB 2 (Fold) for foot-swept harmonic intensity, or KNOB 6 (Phaser Rate). Assign via FS1+FS2 0.5 s Set Mode.

Usage tip: for a classic west-coast lead, set SW1 to Sub+raw, Fold around 1–2 o'clock, Tilt just past noon, and a slow Phaser on Full. Pick dynamics with a touch of Sensitivity make the folder "speak." For sequenced synth lines, enable DIP 1 (note→fold) and DIP 4 (note→stutter) and drive it from a MIDI keyboard.

LEDs

Sag-Dīd Ritual Wavefolder

Hothouse + Daisy Seed · Mono · 3-position toggles

The west-coast wavefolder on Hothouse hardware: sub/octave generation, tilt EQ, envelope filter, and a sweepable phaser, with the Terrarium's switches compressed into three 3-position toggles. No DIPs or MIDI. Footswitches are reversed from Terrarium per Hothouse convention — FS1 is FSW2, FS2 bypasses.

Signal Chain

Input → octave/sub generation (TOGGLE 1) → wavefolder (Fold) → tilt-shift EQ (Tilt) → envelope filter (Sensitivity) → phaser (Depth/Rate, targeted by TOGGLE 2) → Volume → output.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level. Pull back from unity — folding adds a lot of harmonic energy.
KNOB 2FoldWavefold amount. Reflects the waveform on itself, stacking octaves and odd harmonics into clangorous, bell-like timbres. The core control.
KNOB 3TiltTilt-shift EQ. CCW = dark/bassy, CW = bright/thin, noon = flat. Tames or accentuates the folder's fizz.
KNOB 4SensitivityEnvelope filter responsiveness to picking dynamics. Low = subtle, high = quacky auto-wah.
KNOB 5Phaser DepthDepth of the all-pass sweep. Zero ≈ phaser off; max = deep hollow whoosh.
KNOB 6Phaser RatePhaser LFO speed, slow swell to fast warble.

3-Position Toggles

TOGGLE 1 — Octave

UpSub + raw. Sub-octave underneath the folded voice. MiddleRaw only. Folder works on the dry input alone. DownSub + octave up. Widest harmonic spread, brightest and most synth-like.

TOGGLE 2 — Phaser Target

UpLows only. Phaser band-limited to the low end. MiddleFull. Phaser processes the whole folded signal. DownHighs only. Phaser sweeps just the top end.

TOGGLE 3 — FSW2 Mode

UpMomentary freeze. Hold FS1 to freeze the buffer; releases on let-go. MiddleMomentary octave-up. Hold FS1 to jump an octave; releases on let-go. DownLatching freeze. Tap FS1 to latch an infinite freeze on/off.

Footswitches (note: reversed from Terrarium)

SwitchAction
FS1 (left)FSW2 — freeze or octave-up per TOGGLE 3.
FS2 (right)Bypass.
Usage tip: TOGGLE 1 down (sub + octave up) with Fold past noon and TOGGLE 2 on Highs gives a bright, sparkling synth-fold; latch a freeze (TOGGLE 3 down) to hold a chord as a drone and play a folded lead over it.

LEDs

Sag-Dīd Ritual Wavefolder

Terrarium + Daisy Seed · Mono

The west-coast wavefolder on Terrarium hardware: sub-octave generation, tilt EQ, an envelope filter, and a sweepable phaser, all controlled by four simple two-position switches. Fold the waveform back on itself for bright, bell-like, vowel-y harmonics, then freeze or octave-jump on the footswitch.

Signal Chain

Input → optional sub-octave (SW1) → wavefolder (Fold) → tilt-shift EQ (Tilt) → optional envelope filter (SW4, Sensitivity) → phaser (Depth/Rate, targeted by SW2) → Volume → output.

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Fold (wavefold amount — reflects the waveform on itself, stacking harmonics)
KNOB 3Tilt (tilt-shift EQ — CCW dark, noon flat, CW bright)
KNOB 4Sensitivity (envelope filter responsiveness; active only when SW4 is on)
KNOB 5Phaser Depth
KNOB 6Phaser Rate
Wavefolding: unlike a clipper that flattens peaks, the folder reflects the signal back when it exceeds a threshold, adding new harmonics each time it folds. More Fold = more reflections = denser, more ring-mod-like, octave-rich timbres. It's the heart of the pedal.

Switches

SwitchFunction
SW1Sub-octave on/off (adds a sub-octave voice under the folded signal)
SW2Phaser target — full / lows only
SW3FSW2 mode — freeze / octave-up
SW4Envelope filter on/off (enables the Sensitivity-controlled auto-wah)

Footswitches

SwitchAction
FS1Bypass
FS2FSW2 — freeze the buffer or jump an octave per SW3.
Usage tip: SW1 on (sub) with Fold around 1–2 o'clock and Tilt just past noon gives a fat, harmonically rich lead. Flip SW4 on and add a little Sensitivity so the filter opens on hard picking. Set SW3 to freeze and hold FS2 to sustain a folded chord into a pad.

A.W.O.O. — Auto Wah Octave Overload

FunBox v3 + Daisy Seed · Stereo · MIDI · Expression

A bark machine. A.W.O.O. takes your guitar and makes it bark like a dog: an envelope reshaper chops sustained notes into short, punchy bursts, a three-band formant filter colors each burst with the nasal "woof" vowel, and every bark gets a quick downward pitch bend on its tail. A clean sub-octave adds chest rumble, the Size knob sets the breed from yappy small dog to deep big dog, and DIP-enabled glitch and crush degrade the whole thing into a broken-walkie-talkie snarl. Hold the second footswitch to howl, growl, or whimper.

Signal Chain

Input → sub-octave mix (Sub) → envelope reshaper (bark bursts, Rate/Decay) → formant filter bank (~400/800/1200 Hz, shifted by Size, blended by Bark) → pitch bend (down per burst) → glitch / crush (DIPs) → Volume → output. The reshaper gates first so the formant filters and bend shape discrete barks rather than a continuous tone.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level (0–2×).
KNOB 2BarkFormant filter depth — the dry/formant blend. Low = your guitar with just a hint of nasal coloring (a subtle growl); high = the signal is fully voiced through the formant bank for a full dog bark.
KNOB 3RateBark burst speed. Drives the envelope reshaper: the LFO auto-bark interval and the spacing of bursts inside a double/yap group. CCW = single deliberate woofs; CW = rapid yapping.
KNOB 4SizeDog size — shifts all three formant frequencies together. Left = small dog (high formants, yip); center = medium dog; right = big dog (low formants, deep woof).
KNOB 5SubSub-octave depth. Mixes a clean octave-down voice underneath the bark for chest rumble and weight.
KNOB 6DecayHow long each bark sustains before the gate closes. Short = a tight "ruff"; long = a drawn-out "wooooof". Also sets how far the pitch bend travels within a burst.

3-Position Toggles

SW1 — Bark Style

CenterDouble bark — two bursts per trigger ("ruff ruff"). LeftSingle woof — one burst per trigger. RightRapid yap — 3–4 quick barks per trigger.

SW2 — Trigger Mode

CenterLFO auto-bark — barks automatically at the Rate speed regardless of input. LeftPick attack — your picking dynamics trigger each bark. RightEnvelope follower — harder picking makes a louder, more intense bark.

SW3 — FSW2 Mode

CenterGrowl — sustained low rumble; bypasses the bark gate for a continuous menacing growl while FS2 is held. LeftHowl — sustains the signal and bends pitch slowly upward while held ("awoooo"). RightWhimper — pitch bends down, formants shift high, short soft bursts while held.

DIP Switches

DIPFunction
DIP 1Multi-bark — adds 2–3 rapid barks per trigger (excited dog). Stacks with the Rate knob and SW1 style.
DIP 2Glitch stutter — randomly repeats tiny chunks of the bark buffer at irregular intervals, like a bark through a broken speaker. Stacks with DIP 3.
DIP 3Sample crush — bit-reduces and sample-rate crushes the bark. Dog barking through a walkie-talkie. Stacks with DIP 2.
DIP 4MIDI bark — Note On triggers a bark, the note sets the formant (bark pitch), velocity sets intensity. With DIP 2 + DIP 3 on, MIDI triggers glitched, crushed barks.

Footswitches

SwitchAction
FS1Bypass (fires on release).
FS2FSW2 — howl / growl / whimper per SW3 (momentary, held).
FS1+FS20.5 s hold — Expression Set Mode.
FS1+FS22 s hold — clear expression mappings.
FS1+FS2at power-up — DFU bootloader.

MIDI

MessageMapping
CC 14–19Knobs 1–6 (with takeover).
CC 20Bypass (≥ 64 = toggle).
CC 21FSW2 (≥ 64 = active).
Note OnTriggers a bark when DIP 4 is enabled; note pitch sets the formant, velocity sets intensity.

Expression Jack

Defaults unmapped — suggested target: KNOB 4 (Size) to foot-sweep the dog from small to large, or KNOB 3 (Rate). Assign via FS1+FS2 0.5 s Set Mode.

Usage tip: for a classic bark, set SW2 to Pick attack, SW1 to Double bark, Bark past noon, Size at center, and a medium Decay — then pick staccato and it answers "ruff ruff." Turn on DIP 1 for an excited dog, or DIP 2 + DIP 3 for a junkyard-radio snarl. Hold FS2 with SW3 on Howl for a slow "awoooo."

LEDs

A.W.O.O. — Auto Wah Octave Overload

Hothouse + Daisy Seed · Mono · 3-position toggles

The bark machine on Hothouse hardware: envelope reshaper, three-band formant filter, sub-octave rumble, and per-burst pitch bend, with the trigger and voice options compressed into three 3-position toggles. No DIPs or MIDI. Footswitches are reversed from Terrarium per Hothouse convention — FS1 is FSW2, FS2 bypasses.

Signal Chain

Input → sub-octave mix (Sub) → envelope reshaper (bark bursts, Rate/Decay) → formant filter bank (~400/800/1200 Hz, shifted by Size, blended by Bark) → pitch bend (down per burst) → Volume → output.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level (0–2×).
KNOB 2BarkFormant filter depth (dry/formant blend). Low = a hint of growl; high = a full dog bark.
KNOB 3RateBark burst speed — LFO auto interval and intra-group spacing. CCW = deliberate woofs; CW = rapid yapping.
KNOB 4SizeDog size — shifts the formant frequencies. Left = small dog (yip); center = medium; right = big dog (deep woof).
KNOB 5SubSub-octave depth — chest rumble under the bark.
KNOB 6DecayBark length — short "ruff" to drawn-out "wooooof".

3-Position Toggles

TOGGLE 1 — Bark Style

UpSingle woof — one burst per trigger. MiddleDouble bark — two bursts ("ruff ruff"). DownRapid yap — 3–4 quick barks per trigger.

TOGGLE 2 — Trigger Mode

UpPick attack — playing dynamics trigger barks. MiddleLFO auto-bark — barks at the Rate speed regardless of input. DownEnvelope follower — harder picking = louder, more intense bark.

TOGGLE 3 — FSW2 Mode

UpHowl — sustain + slow upward bend while FS1 is held ("awoooo"). MiddleGrowl — sustained low rumble; bypasses the bark gate while held. DownWhimper — down bend, high formants, short soft bursts while held.

Footswitches (note: reversed from Terrarium)

SwitchAction
FS1 (left)FSW2 — howl / growl / whimper per TOGGLE 3.
FS2 (right)Bypass.
FS1+FS2at power-up — DFU bootloader.
Usage tip: TOGGLE 2 on Pick attack with TOGGLE 1 on Double bark answers your picking with "ruff ruff." Roll Size left and shorten Decay for a frantic small-dog yap; roll Size right with more Sub for a big-dog woof. Hold FS1 with TOGGLE 3 on Howl for a rising "awoooo."

LEDs

A.W.O.O. — Auto Wah Octave Overload

Terrarium + Daisy Seed · Mono

The bark machine on Terrarium hardware: an envelope reshaper chops your guitar into short bark bursts, a three-band formant filter gives them the nasal "woof" vowel, and each burst bends down on its tail. Sub-octave adds chest rumble and a glitch stutter breaks the bark up like a bad speaker — all on four simple two-position switches. Hold the right footswitch to howl or growl.

Signal Chain

Input → sub-octave mix (Sub) → envelope reshaper (bark bursts, Rate/Decay) → formant filter bank (~400/800/1200 Hz, shifted by Size, blended by Bark) → pitch bend (down per burst) → glitch stutter (SW4) → Volume → output.

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Bark (formant filter depth — hint of growl to full bark)
KNOB 3Rate (bark burst speed — slow woofs to rapid yapping)
KNOB 4Size (dog size — left = small/yip, right = big/woof)
KNOB 5Sub (sub-octave chest rumble)
KNOB 6Decay (bark length — short ruff to long wooof)
How the bark works: the reshaper opens an instant-attack gate on each trigger and lets it decay, chopping sustained notes into punchy bursts. The formant bank — three resonant bandpass filters at the dog-bark vowel resonances — colors those bursts, and a quick downward pitch bend on each one gives the bark its falling "woof" shape.

Switches

SwitchFunction
SW1Bark style — off = single woof / on = rapid yap
SW2Trigger mode — off = pick attack / on = LFO auto-bark
SW3FSW2 mode — off = howl / on = growl
SW4Glitch stutter on/off (random tiny buffer repeats)

Footswitches

SwitchAction
FS1Bypass.
FS2FSW2 — howl or growl per SW3 (momentary, held).
FS1+FS2at power-up — DFU bootloader.
Usage tip: SW2 off (pick attack) with SW1 off (single woof), Bark past noon and a short Decay turns staccato picking into clipped barks. Flip SW1 on for a yap, add Sub for a bigger dog, and flip SW4 on for a broken-speaker stutter. Hold FS2 with SW3 off to howl.

LEDs

Swamp Donkey

FunBox v3 + Daisy Seed · Stereo · MIDI · Expression

Think Donkey eating a pickle while playing a banjo. In a swamp. That's the whole pedal. The Swamp Donkey is four stacking effect layers — because, as a great ogre once explained, ogres are like onions, and onions have layers, and so does this. BANJO adds a plucky transient and a bright metallic comb twang. DONKEY runs a three-band formant filter that sweeps "EE → AW" on every pick attack, so your guitar brays. PICKLE demolishes the signal with a bitcrusher and a sour 303-style acid filter. SWAMP drowns the whole thing in a dark, muddy reverb with a slow underwater wobble. The Layers knob decides how many of them stack at once — from one polite effect to the full braying swamp.

Signal Chain

Input → Banjo (transient pluck + comb twang) → Donkey (EE-AW formant bray) → Pickle (bitcrush + acid squelch) → Swamp (dark reverb + modulated delay wobble) → global FX (Farquaad / Waffles / Dragon) → Volume → output. Each stage's depth is its own knob multiplied by a Layers gate, so the chain fades from clean to chaos as you stack layers on.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level (0–2×).
KNOB 2DonkeyFormant bray intensity. 0 = just your guitar; full = a complete "EE-AW" donkey transformation on every note. The vowel-sweep speed follows your pick dynamics — hit harder, bray faster.
KNOB 3PickleCrunch amount. 0 = clean; full = absolutely demolished bitcrushed acid squelch. Combines sample-rate reduction (down to ~4 kHz) and bit-depth reduction with a resonant acid-filter sweep.
KNOB 4BanjoTwang amount — comb-filter depth plus transient pluck shaper. 0 = normal attack; full = everything sounds like it was played on a rusty banjo.
KNOB 5SwampReverb/delay mix. 0 = dry; full = drowning in a muddy swamp. Deliberately dark and murky with a slow ~0.3 Hz modulated wobble.
KNOB 6Layers"Ogres have layers." Crossfade that sets how many stages are active. At 0, only the single loudest layer (per knobs 2–5); as you turn up they fade in one at a time — banjo → donkey → pickle → swamp — until at full everything stacks. Dial in exactly how much swamp you want.

3-Position Toggles

SW1 — Donkey Voice

CenterTalking donkey — random vowel shapes, like Donkey will not shut up the entire car ride. LeftClassic bray — clean "EE-AW" sweep on each note. RightWailing donkey — slower, more dramatic vowel sweeps with vibrato.

SW2 — Pickle Style

CenterKosher pickle — medium crunch, more sour (deeper crush, more resonant filter). LeftDill pickle — mild crunch, subtle acid. RightGhost pepper pickle — MAXIMUM crush and screaming resonance. Not for the faint of heart.

SW3 — FSW2 Mode

Center"I'm making waffles" — momentary octave-up with the donkey bray cranked. Annoying, bright, in-your-face. Donkey at his most excited. Left"GET OUT OF MY SWAMP" — momentary full-wet reverb blast with extra feedback. Hold it and everything drowns; release and it trails off. Right"Onion mode" — latching. Each tap peels on another layer: banjo → donkey → pickle → swamp → back to dry.

DIP Switches

DIPFunction
DIP 1Fairy-tale glitch — random buffer stutters like a scratched DVD of Shrek, triggered probabilistically on pick attacks.
DIP 2Lord Farquaad mode — pitch-shifts everything down an octave. Everything sounds lower and more menacing (he's compensating).
DIP 3Dragon mode — a screaming feedback oscillator that pitch-tracks your note and fades in the longer you sustain. The longer you hold, the more it screams (Dragon's singing voice).
DIP 4MIDI Shrek — incoming MIDI notes summon characters: low notes = Shrek (deep formant + swamp), mid = Donkey (bray + banjo), high = Fiona (bright formant, clean). Velocity sets intensity.

Footswitches

SwitchAction
FS1Bypass (fires on release).
FS2FSW2 — swamp blast / waffles / onion per SW3.
FS1+FS20.5 s hold — Expression Set Mode.
FS1+FS22 s hold — clear expression mappings.
FS1+FS2at power-up — DFU bootloader.

MIDI

MessageMapping
CC 14–19Knobs 1–6 (with takeover).
CC 20Bypass (≥ 64 = toggle).
CC 21FSW2 (≥ 64 = active).
Note OnTriggers a character when DIP 4 is on — low = Shrek, mid = Donkey, high = Fiona; velocity = intensity.

Expression Jack

Defaults unmapped — suggested target: KNOB 6 (Layers) to foot-swell from one effect into the full swamp, or KNOB 5 (Swamp). Assign via FS1+FS2 0.5 s Set Mode.

Usage tip: start with everything down and Layers at 0, turn up just Donkey, and pick — that's the bray. Bring Layers up to noon and the banjo twang and pickle crunch fade in behind it. Past 3 o'clock the swamp swallows everything. For the full Far Far Away experience: all four knobs at noon, Layers maxed, SW2 on Ghost Pepper, DIP 3 (Dragon) on, and hold a note until it screams. Hold FS2 with SW3 on "GET OUT OF MY SWAMP" for a reverb bomb.

LEDs

Swamp Donkey

Hothouse + Daisy Seed · Mono · 3-position toggles

The braying swamp on Hothouse hardware: the same four stacking layers — banjo twang, EE-AW donkey formant bray, bitcrush/acid pickle, and dark swamp reverb/wobble — blended by the Layers knob, with the donkey voice, pickle heat, and footswitch mode folded into three 3-position toggles. No DIPs or MIDI (Farquaad, Dragon, glitch, and MIDI Shrek are dropped). Footswitches follow Hothouse convention — FS1 is FSW2, FS2 bypasses.

Signal Chain

Input → Banjo (transient + comb twang) → Donkey (EE-AW formant bray) → Pickle (bitcrush + acid) → Swamp (dark reverb + wobble) → waffles octave-up (when held) → Volume → output.

Knobs

KnobFunctionBehavior
KNOB 1VolumeOutput level (0–2×).
KNOB 2DonkeyFormant bray intensity; sweep speed follows pick dynamics.
KNOB 3PickleBitcrush + acid squelch amount.
KNOB 4BanjoComb-filter twang + transient pluck shaper.
KNOB 5SwampDark reverb/delay mix with slow wobble.
KNOB 6LayersHow many layers stack: 0 = the loudest single layer; full = all four (banjo → donkey → pickle → swamp).

3-Position Toggles

TOGGLE 1 — Donkey Voice

UpClassic bray — "EE-AW" sweep on each note. MiddleTalking donkey — random vowel shapes, won't shut up. DownWailing donkey — slow dramatic sweeps with vibrato.

TOGGLE 2 — Pickle Style

UpDill — mild crunch, subtle acid. MiddleKosher — medium crunch, more sour. DownGhost pepper — maximum crush + screaming resonance.

TOGGLE 3 — FSW2 Mode

Up"GET OUT OF MY SWAMP" — momentary full-wet reverb blast while FS1 is held. Middle"I'm making waffles" — momentary octave-up + cranked bray. Down"Onion mode" — latching; each FS1 tap peels on another layer.

Footswitches (note: reversed from Terrarium)

SwitchAction
FS1 (left)FSW2 — swamp blast / waffles / onion per TOGGLE 3.
FS2 (right)Bypass.
FS1+FS2at power-up — DFU bootloader.
Usage tip: Donkey at noon with Layers low gets you a clean bray; roll Layers up to fade in the banjo twang, then the pickle crunch, then the swamp. Flip TOGGLE 2 to Ghost Pepper and roll Pickle up for full acid squelch. Hold FS1 with TOGGLE 3 on "GET OUT OF MY SWAMP" to drown everything.

LEDs

Swamp Donkey

Terrarium + Daisy Seed · Mono

The braying swamp on Terrarium hardware: the four stacking layers — banjo twang, EE-AW donkey formant bray, bitcrush/acid pickle, and dark swamp reverb/wobble — blended by the Layers knob, on four simple two-position switches. Adds Dragon mode, a screaming feedback oscillator that grows the longer you sustain. No waffles, Farquaad, glitch, or MIDI on this platform.

Signal Chain

Input → Banjo (transient + comb twang) → Donkey (EE-AW formant bray) → Pickle (bitcrush + acid) → Swamp (dark reverb + wobble) → Dragon (sustain scream, SW4) → Volume → output.

Knobs

KnobFunction
KNOB 1Volume
KNOB 2Donkey (formant bray intensity — sweep speed follows pick dynamics)
KNOB 3Pickle (bitcrush + 303-style acid squelch)
KNOB 4Banjo (comb twang + transient pluck)
KNOB 5Swamp (dark reverb/delay mix with slow wobble)
KNOB 6Layers (0 = one layer, full = all four stack)
How the layers work: "Ogres have layers. Onions have layers." Each effect is a layer with its own knob. The Layers knob gates how many are active — at 0 only the loudest single layer plays, and as you turn it up the rest fade in one at a time in the order banjo → donkey → pickle → swamp. Turn it to full and the whole swamp piles on at once.

Switches

SwitchFunction
SW1Donkey voice — off = classic bray / on = talking donkey
SW2Pickle style — off = dill / on = ghost pepper
SW3FSW2 mode — off = swamp blast / on = onion layer stacker
SW4Dragon mode on/off — screaming feedback oscillator that grows on sustain

Footswitches

SwitchAction
FS1Bypass.
FS2FSW2 — "GET OUT OF MY SWAMP" momentary reverb blast (SW3 off), or onion layer tap (SW3 on).
FS1+FS2at power-up — DFU bootloader.
Usage tip: SW1 off with Donkey past noon and Layers low gives a clean bray; raise Layers to fade in twang, crunch, and swamp. Flip SW2 on for ghost-pepper acid, flip SW4 on and hold a chord to wake the Dragon. Hold FS2 with SW3 off for a momentary swamp bomb.

LEDs